Nate Bolton
Nate Bolton
Sr. Technical and VFX Artist in Mobile Games
British Columbia, Canada

Summary

I'm an experienced Technical and VFX Artist with a focus on efficient shader development, VFX, and animation. I am also a capable character rigger, illustrator, and team lead. My passion lies in creating exceptional experiences for players, and helping my team make them a reality through advising on best practices, identifying performance bottlenecks, and creating workflows for artists.

In addition to my technical skill set, over the past thirteen years in the games industry I have experienced live operations, taking projects from inception to launch, and also managing teams of artists. Learning is a constant for me, and I am picking up new tools and techniques all the time so I can push my craft even further. Let's chat and see how I can help your team!

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Skills

VFXRiggingPipelinegameplay animationIllustration3D AnimationTeam DevelopmentBest Practices2D AnimationC#Python ScriptingTechnical ArtHLSLGDscript

Software proficiency

Animate
Animate
Spine 2D
Spine 2D
Photoshop
Photoshop
Unity
Unity
Jira
Jira
Blender
Blender
Godot
Godot
Maya
Maya

Productions

    • Mobile Game
      Dungeon Dwarves
    • Year
      2022
    • Role
      Sr. Technical Artist
    • Company
      Hyper Hippo Entertainment
    • Mobile Game
      Vacation Tycoon
    • Year
      2022
    • Role
      Project Lead, Sr. Technical Artist
    • Company
      Hyper Hippo Entertainment
    • Mobile Game
      AdVenture Communist
    • Year
      2017
    • Role
      Sr. Technical Artist
    • Company
      Hyper Hippo Entertainment
    • Mobile Game
      AdVenture Capitalist
    • Year
      2015
    • Role
      Sr. Technical Artist
    • Company
      Hyper Hippo Entertainment
    • Mobile Game
      Club Penguin Island
    • Year
      2017
    • Role
      Team Lead, Animation and VFX
    • Company
      Walt Disney Interactive
    • Video Game
      Club Penguin
    • Year
      2014
    • Role
      Flash Illustrator
    • Company
      Walt Disney Interactive
    • TV Production
      Max Steel Monstrous Alliance
    • Year
      2012
    • Role
      Animator
    • Company
      Rainmaker Entertainment
    • Movie
      Barbie in a Mermaid Tale 2
    • Year
      2012
    • Role
      Animator
    • Company
      Rainmaker Entertainment
    • Movie
      Barbie: Princess Charm School
    • Year
      2011
    • Role
      Animator
    • Company
      Rainmaker Entertainment
    • Movie
      Barbie: A Fairy Secret
    • Year
      2010
    • Role
      Animator
    • Company
      Rainmaker Entertainment

Experience

  • Principal Technical Artist at Hyper Hippo Entertainment
    CA
    March 2019 - July 2025

    Oversaw and created VFX, shaders, art pipelines and character rigs for multiple released and unreleased projects, as well as coaching and support for art team.

    Other titles held at Hyper Hippo: Sr. Technical Artist, Art Manager, Sr. Art Manager

  • Senior Animator, Team Lead at Walt Disney Interactive
    Kelowna, Canada
    July 2012 - October 2018

    Liaison between tech, animation and production stakeholders. Familiar with Agile development. Oversaw all aspects of gameplay and character animation and VFX for Club Penguin Island, as well as simultaneous production on two unreleased titles. Self taught basic C# scripting and CG shader language.

    Software used: Unity, Maya, Photoshop, Monodevelop, Flash

  • Animator at Rainmaker Entertainment
    Vancouver, Canada
    November 2009 - May 2012

    Full keyframe animation as well as animation over motion capture for Barbie and Max Steel properties.

    Software used: Maya, XSI

  • Junior Programmer at FTS inc.
    Victoria, Canada
    October 2002 - August 2004

    MySQL, Javascript, HTML. Designed and built interface for employee feedback over company intranet.