About Nate

I'm a senior technical and VFX artist and animator with over a decade of experience in the web and mobile games industry. I love creating moments that surprise and delight players, and I love being part of passionate teams. My process is guided by two focal points: What will get players excited, and how can we make it look as good as possible without melting their devices.

For this, projects need efficient pipelines, and artists need to be able to work with them. I have considerable experience supporting both of those elements, as well as hands-on creation of VFX, shaders, animation state-machines, asset implementation, animation, and character rigs.

Let's make something great!

Expertise

  • 10+ years experience using the Unity game engine for mobile games
  • Wide skillset, with a focus on performant shader development, VFX, and animation.
  • Developed asset pipelines and best practices for multiple game projects.
  • Comfortable using C#, HLSL, GDscript and currently learning Python for tool development
  • Character rigging in blender and Maya
  • Experience leveraging AI to speed up workflows without compromising artistic integrity
  • 4+ years leading an art team through development of numerous projects.
  • Strong artistic foundation, including production experience in concept art, illustration, and 3D animation.
  • Software proficiencies: Maya, blender, Unity, Godot, Photoshop, Krita, Spine2D, Animate, Perforce, Sourcetree, Jira, Atlassian Suite