3D Pipeline, shader dev and VFX

3D Pipeline, shader dev and VFX

For this project I was given more freedom to explore visual polish, and developed a method for lighting and texturing 3D environments that removed the need for high-poly models and detailed UV unwrapping. I oversaw the development of the pipeline, the lighting rigs, and created all shaders and VFX for the environments. This was developed for an unannounced mobile title by Hyper Hippo Entertainment.
Environment concept by Maria Jiang, model by Fanatic Games outsourcing, radial transition effect by Matt Kania.